4/1/2023 0 Comments Dopewars 3d![]() ![]() Implementation of Blackjack, where you try to reach 21 before your turn is over. There are 639 files totaling 10477KB in this category. Though, unlike its polygon textured competitor Quake, it was sprite based, it still was (in my humble opinion), far more fun.The first size listed is the downloaded file size and the second size listed is the size on the calculator. Jetpacks, shrink rays, and interactive environments jumped far forward from the likes of Doom. Duke Nukem taught me important lessons in life, how to kick ass and take names. Armed with a sound blaster card, and a whopping 8 megs of RAM, I was able to kick some serious alien-ass, and tip strippers a dollar to see pixelated booby-tassels. Probably the only game on this list I play to this day. Other notables from Bullfrog was the game Syndicate, which recently popped back up in EA Replay on the PSP (though I have yet to pick that up, due to fairly negative reviews). During this time I was also a rollercoaster/theme park enthusiast, so spending months building my own, at the time, was time well spent. Much in the vain of Sim City, it was a business/building Sim that involved the creation and maintenance of a theme park. What followed was months of dialing into friends and playing two-player Deathmatches.īefore Rollercoaster Tycoon and Thrillville, there was Theme Park from Bullfrog. I was late in upgrading to a computer that could handle Doom (jumped from a 286 to a Pentium), so by the time I was ready, Doom 2 was out. It’s hard to believe a pixelated, sprite filled game could scare me if I played it in the dark. If Wolf3d was the Genre builder, Doom pushed it into the next generation. Though, the only one in the series I played through was the third one. Much like the point and click adventures from Lucasarts (Indiana Jones rules!) and Sierra (Kings Quest!), Hugo’s House of Horrors was a fun game that followed the adventures of Hugo, looking for his girlfriend Penelope. From the barking dogs to the robotic Hitler, Wolf 3d was a revolutionary game. ![]() ![]() ![]() This game blew me away, making first-person shooters my favorite style of gameplay. The PC Speaker sound effects, the graphics, and most of all, gore. Suffering from only an 8086 at home, I had to beg my Dad to take me to work on the weekends so I could play Wolf3d (and beat it!). I’d like to think this gave me street cred as a 4th grader. The world of dial-in BBS’s exposed one to a lot of interesting things, its small file size and freeware status inspired the download. Sure I didn’t know what PCP or Peyote meant back then, but boy was it fun to be a street pharmacist in this text adventure. I know what you’re thinking, I was a kid, what did I know about selling drugs. Who knew that the team that developed this would go on to create one of the most influential games in the history of the art form (Wolf3d). They’ve ported so many games to the DS and PSP, its a wonder why this gem hasn’t popped back up.įrom the now infamous iD Software studio came a fun fantasy story about an eight-year old who fights aliens. Oh good times.ĭuke Nukem I & II (or Nukum, depends who you ask)ĭuke Nukem from Apogee, arguably a more relevant platformer in my life than Mario, and the first game I remember playing start to finish (I specifically remember it took me about six weeks to beat Duke Nukem II). Back and forth, shooting little pixels at animated monsters, trying to get the bonus spaceship in the background. The logs always, ALWAYS threw me.Īround the same time I was leading a frog across heavy traffic and a random river filled with logs, I was battling space aliens. Here’s how I passed the time in chronological order:Įveryone’s favorite doomed amphibian, I remember playing this on my Dad’s monochrome yellow 8086 machine from Jameco Electronics. Growing up, I was much more a PC kid then a console kid. Everyone’s got the video games that never get old, and there are only a handful of games I can look back on and see how I lost months of my life to. ![]()
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